3D Navigation in Godot
Godot Version: 4.1.1 .NET Difficulty: Intermediate GitHub Repository: Completed tutorial here Related Project: Statue (Concept) Previous Godot Tutorial: Weeping Angel Effect in Godot Engine Table of Contents Introduction Creating the NavMesh Creating the Scene Creating the NavigationRegion Adding Agents Setting up the target Preparing the Agent Code for pathfinding to the player Avoidance Avoiding other agents Avoiding obstacles Debugging Conclusion Introduction Godot has some pretty good built-in tools for pathfinding and navigation, but when getting set up I found that the Godot docs don’t have a complete end-to-end example of getting everything setup....