My Experience Using Godot

The title screen for my game prototype, Statue Concept. Recently, I published my game, Statue Concept, on Itch.io and wanted to share my experience using the Godot game engine with C#. In this article, I will discuss some of the thoughts and issues I encountered while working with Godot, along with the workarounds I found. Hopefully, this will be helpful for others who are considering using Godot for their game development projects....

October 31, 2023

Statue (Game Concept)

A horror video game concept made in the Godot engine. Try to navigate rooms and solve puzzles while being pursued by a statue that can only move when you aren’t looking at it. Title Screen To send me a comment about this project, send an e-mail to: statue@danieltperry.me Info Status: Released (with continued development) Screenshots: On Itch.io or available below Download: Itch.io Source: GitHub (Pending) Technologies & Languages: Godot, C# Related Posts and Projects Blog Post: Tutorial: Weeping Angel Effect in Godot Engine Blog Post: Tutorial: 3D Navigation in Godot Blog Post: My Experience Using Godot Why?...

October 4, 2023

3D Navigation in Godot

Godot Version: 4.1.1 .NET Difficulty: Intermediate GitHub Repository: Completed tutorial here Related Project: Statue (Concept) Previous Godot Tutorial: Weeping Angel Effect in Godot Engine Table of Contents Introduction Creating the NavMesh Creating the Scene Creating the NavigationRegion Adding Agents Setting up the target Preparing the Agent Code for pathfinding to the player Avoidance Avoiding other agents Avoiding obstacles Debugging Conclusion Introduction Godot has some pretty good built-in tools for pathfinding and navigation, but when getting set up I found that the Godot docs don’t have a complete end-to-end example of getting everything setup....

August 3, 2023

Weeping Angel Effect in Godot Engine

Godot Version: 4.0.3 .NET Difficulty: Easy - Intermediate GitHub Repository: Completed tutorial here Related Project: Statue (Concept) Table of Contents Introduction Tangent about Stonewick Manor The Godot Way Step 1 - Create the object that moves offscreen Step 2 - Create the script Step 3 - Make it playable Step 4 - Occlusion Culling Conclusion Introduction I’ve recently been working on implementing some game concepts in the Godot game engine....

June 12, 2023